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- IF you are the type that doesn't like to read documentation, and just
- wants to get up and going quickly, please read README.1ST
-
-
- =========================
- DISCLAIMER
- =========================
-
- DMFRNT is provided "as-is". The only guarantee is that it will take up
- some hard drive space. There is no warranty, and I can not be held liable
- for any damages or losses that occur due to it's use.
-
- =========================
- INSTALLATION INSTRUCTIONS
- =========================
-
- UnZIP the DMFRNT.ZIP archive into your DOOM directory.
- Then run DM.BAT.
-
- That's it!
-
- =========================
- UPGRADE INSTALLATIONS
- =========================
-
- Copy the DMFRNT##.ZIP to your DOOM directory. UnZip the archive
- and make sure to update ALL older files. Sorry, but your old
- info will have to be re-initialized to the new settings due
- to all the changes.
-
- Then run DM.BAT
-
- That's it!
-
- =========================
- HOW TO USE DOOMFRNT
- =========================
-
- If the user selects something that is not possible (like loading a game
- and warping to a level at the same time) DOOMFRNT is smart enough to
- know it's not possible, and will do only one of the options. So make
- sure to look over your options before loading DOOM, as it may not
- work with your setup.
-
- Almost everything is self-explanatory. But there are a few options in the
- Misc. Options area that some people may not understand. So below you
- will find their explanations:
-
- Respawn:
- Monsters will become alive again, after you have killed them. (they
- will keep reappearing).
-
- No Monsters:
- Just what it sounds like. No monsters on the levels. Good for
- multiplayer games, or just learning the terrain before actually
- going out and doing battle.
-
- DeathMatch/Cooperative:
- Only works when playing multiplayer, has no effect on a single
- player game. In Deathmatch mode players will gain "FRAG"s for
- killing each other. In addition, they can't see each other on
- the overhead map, only on the battle screen. All keys are
- in possession at the beginning.
- Cooperative allows the players to help each other through the
- levels. The other player will be seen on the overhead map (by
- hitting TAB) and you may view the battle screen from their
- viewpoint by hitting F12. Players must get the keys, and will
- lose their individual keys when they die.
-
- Record a Demo:
- Makes a replay file of one level. Will stop when you either die
- or win that level. If you die and want to save it, just press
- the space bar and it will be saved (do NOT press ESC)
-
- Play a Demo:
- Plays a demo that you, or someone else made.
-
- Warp To A Level:
- For playing an exact level of an Episode. For example, if you
- wanted to show your friend the end of "Knee Deep in the Dead"
- then you would select level 8. Very useful for creating demos.
- Level 8 is ALWAYS the end level, and level 9 is ALWAYS the
- secret level.
-
- =========================
- MULTIPLAYER
- =========================
-
- Just a few suggestions in order to improve the amount of fun you
- have when playing multiplayer.
-
- For a really good battle between human opponents we found that
- turning on DeathMatch, using skill "Not Too Rough" and turning
- on Respawn was a blast. It allowed the players to fight each
- other more, with less intervention by the monsters. But they
- are still around to 'provide ammo' <Nasty Grin>.
-
- In Cooperative, set it to Ultra-Violence and have a great time.
- I tend to like fighting other humans more than getting along
- with them, so don't play Cooperative too much <Evil Grin>
-
- The best episode for multiplayer games seems to be the
- shareware "Knee Deep in the Dead". The other episodes slow
- down a bit (due to their openness) and just don't seem
- as fun due to their less logical layout.
-
- Good luck to you multiplayer people! It's a battle out there
- and is a HECK of a lot more fun than just single player.
- Players that are adept at keyboard use tend to have
- an advantage over mouse and joystick players, so practice
- hammering on those keys <grin> (just kidding, don't go
- around breaking keyboards and blaming it on me)
-
- =========================
- DISTRIBUTION REQUIREMENTS
- =========================
-
- I'd greatly appreciate it if you could upload the shareware version to any
- and ALL BBS's that you call. DMFRNT must be in it's original archive with all
- files within it.
-
- =========================
- REGISTRATION
- =========================
-
- Please print out REGISTER.FRM and mail it to me. The address is on
- the form. The registration is essentially free, but I will accept
- any donations. I'm a starving college student and could use any
- money I can get <grin>. Remember to include a self-addressed
- stamped envelope so that I can mail back your registration
- number. Donations will ecourage me to further develop this
- and other products, in the future I hope to support Network DOOM!
-
- =========================
- HOW TO CONTACT THE AUTHOR
- =========================
-
- If you have any questions, there are several ways to contact me:
- 1@2627 WWIVnet (although the node numbers will be changing soon and
- I don't know what my new on will be)
- 1@1206006 VirtualNET (VNET)
-
- Hopefully I will soon have an InterNET address, but not yet. Sorry.
-
- Or if all else fails, by U.S. Mail:
- Michael Benson
- 29104 Old Pipeline Road
- Monroe, WA. 98272
-
- =========================
- CREDITS
- =========================
-
- Much credit must be given to the great guys at Id Software that
- have given us the best game to be seen on MS-DOS machines ever!
- They worked long and hard to create a wonderful program, with
- remarkably few glitches even on it's first release. I highly
- recommend that everyone who plays DOOM, register it so that Id
- Software will have a lot of incentive to keep producing such
- wonderful games and creating such gorgeous 3-d virtual
- worlds.
-
- Also, thanks to my beta testers for working with me to iron
- out many bugs. You did a wonderful job, and kept me striving
- towards a bug free product.
-
- =========================
- HISTORY
- =========================
-
- Version .01 [First Beta Copy]
- First Beta copy sent out, to 1 beta site
-
- Version .02 [Bug fix]
- It will now save the users settings.
- Quitting from the main menu now works at all times.
- Editing the MODEM.CFG now works.
- It should reload itself upon exit from DOOM. (hopefully)
- Backspace works went entering TEXT (for EDIT CFG and Demo Naming)
- Many various other changes.
-
- Version .03 [Serial Support Added]
- Serial Support has been added.
- Null-Modem and modem should both work fine.
- Even supports use of terminal programs.
- More bugs fixed.
-
- Version .04 [Graphics Updated]
- Graphics routines have been enhanced to make it look better.
- Fully scrolling menus.
- New Option to Load Saved Games
- Will find, and verify any saved game files you might have.
- Options for Respawn/NoMonster/and DeathMatch.
-
- Version 1.00 [First Full Release!]
- All reported bugs have been fixed.
- Registration system installed.
- This Document written.
- README file updated.
- Intro Screen created.
-
-
-
-